
At the same time while you are in the anomaly it will do damage to you, so you have to do everything really fast. You will enter the anomaly (which may be 50m in diameter) and with radar in one hand you will have to look for an artifact which may be even invisible. It will be more dangerous to look for artifacts. The whole anomaly and artifact concept has been changed.

It won’t be even worth to carry them to the trader and sell them. Non upgradable will weapons will be very cheap. They are trying to make weapons more personal so that you feel attached to your weapon. Weapons will be split in two categories – cheap ones (not upgradable) and special ones (upgradable). There will be more unique/special weapons. You will be able to upgrade rate of fire, accuracy or even make your magazine bigger. There will be a lot of things you will be able to add to your weapons. Each faction will have a guy who can repair and UPGRADE you weapons. Trader on the Bandit base will have anything for sale as they steal anything they can, so with a bit of luck you may find some really rare weapons or armor there. Duty on the other side likes will have heavy weapons and armor for sale or anything else that is useful against mutants. For example Freedom faction likes long range weapons and you won’t see any heavy armor or shotguns for sale there. Each faction will have its own trader, but the stuff he sells depends on a faction. Each faction will have some sort of a mini-game (in original STALKER it was the arena) for example bandit faction mini-game will be “crow shooting contest” Sometimes you’ll have to pay some money, sometimes do a mission, but you will be able to do it. You will be able to switch faction anytime, but it won’t be easy. Each faction has its leader, mechanic, barman and so on

You will be able to join all the factions (even bandits) except military, because they are against all stalkers. You will be able to take other stalkers with you on your faction war missions. Faction wars are very dynamic and will go on even if the player ignores them and focuses on main quest. But the main goal of every faction is to destroy the base of its enemies. For example if the faction took control of a scientific territory then it will gain some sort of new more advanced gadgets, suits or weapons.


There will be 3 types of territories that factions will try to capture from other factions – simple territories, resource territories and scientific territories. Each faction will be able to capture territories. Edit: later on they say that almost any member of any faction can give you missions. You will be able to get missions not just from static people at their base, but also from random squads that you meet while wondering through the zone. New awesome thingies by user Joghurt from GSC forums:
